﻿function Wave2(game) {
	this.waveCenter = game.map.getCenter().transform(0.02, -0.0175);
	this.weightBlue = 1.0; //Float between 0 - 1
    this.weightGreen = 2.0;
    this.weightTeal = 1.0;
    this.init(2, game);
}
Wave2.inheritsFrom(Wave);

//Static properties
Wave2.numZombies = 15;
Wave2.numDemons = 5;
Wave2.numWasps = 20;
Wave2.maxRangeFromCenter = .01;
Wave2.launchSpeed = 8; //Smaller is faster