﻿function Wave3(game) {
	this.waveCenter = game.map.getCenter().transform(0.02, 0.02);
	this.weightBlue = 2.0; //Float between 0 - 1
    this.weightGreen = 1.0;
    this.weightTeal = 1.0;
    this.init(3, game);
}
Wave3.inheritsFrom(Wave);

//Static properties
Wave3.numZombies = 25;
Wave3.numDemons = 40;
Wave3.numWasps = 30;
Wave3.maxRangeFromCenter = .02;
Wave3.launchSpeed = 7; //Smaller is faster